Fun Small Data Games For Mac
Survival Games is a really great riff on Hunger Games, you can download a couple of maps and they're great fun if you have enough people (say more than about 6). Spleef is also really good for small numbers or you can play tournaments and there are all manner of team based game maps you can download. In League of Legends players can select from over 120 different champions to take into battle on various maps and game modes. 5v5 gameplay on Summoner’s Rift is the most popular in the community and for competitive play.
With so many exhausting, frustrating, and intensely serious things happening in the world of late, we all could use some fresh distractions to provide some light moments here and there, right? We’re just a month removed from, but if you’re ready to move onto 2017’s most interesting new releases, we can help you there. Here’s a look at 10 of the most exciting games released in the first month of the year, and the biggest releases so far are mostly smaller: indie games dominated January, but that’s no complaint. Between Owlboy, She Remembered Caterpillars, Yuri, and the other games on this list, you have plenty of really intriguing options available. But if you don’t see anything, maybe will provide more appealing recent picks. If you give a hoot about side-scrolling adventure games, then you’ll surely want to give ($25) some attention. It looks like a lost quest from a mid-90s console system, but this long-in-development indie is definitely new and undoubtedly charming.
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You’ll take flight as Otus, a mute owl who is trying—and quite often failing—to battle back attacking sky pirates. The 2D graphics are totally mesmerizing, and the combination of action, flight, and puzzle-solving gives it a slightly unique hook from other platform-style games. Thankfully, this charming adventure didn’t take long to hit Mac, arriving only a couple months after its PC debut, upon which it received. ($12) is a hauntingly beautiful game about sending little creatures climbing around caterpillars and other terrain, all in an effort to solve each environmental puzzle. It’s also, according to the Steam description, a “tale as the bond between parent and child,” and a “fungipunk fantasy.” In short, there’s probably nothing else out there quite like it. With each puzzle, you’ll need to control the two differently-colored characters separately, or perhaps combined together, or deal with other new colors and play mechanics that pop up along the way. The hand-drawn look and vivid coloring are really marvelous, and there’s clearly something deeper happening beyond the increasingly perplexing challenges within.
Available from the Mac App Store—and and Apple TV at the same price— ($3) stars a tiny explorer who wakes up in a strange land on his bed, and then uses it to roll from side to side to explore the fantastical terrain. In practice, it looks like a small astronaut with a bed for a skateboard, doing kickflips on his comforter as he whisks through the environment. The whimsical look is just one appealing part of this side-scrolling platform game, which challenges you to make precise maneuvers as you encounter large creatures and other curious obstacles along the way. Unlike a lot of the intense, in-your-face games on this list, it looks very quiet and splendidly original; a dreamy little game to curl up with on your MacBook. Love old-school adventure games? Also love rhyming poetry?
Well, ($8) might be the first game to marry the two things so splendidly, as this charming indie quest is told entirely through rhyming dialogue. It’s a game about a solitary Norwegian farmer in the 1920s who one day sees a massive, glimmering gold spaceship right above her land. The journey that follows is short (roughly three hours), but has been praised by players for its surprising sense of melancholy and relatable emotions despite the fantastic scenario at hand. It has the old-school look of an early-90s point-and-click game and plays much the same way as well, with the rhyming dialogue just adding another clever hook to the experience. ($7) was one of, and now it’s also available on Mac if you’d rather play on a much larger screen. The core experience hasn’t changed: it’s a that has you flinging a little hero around obstacles and hazards and ultimately to a goal. Well, you can’t stay on a platform for more than a second or two, otherwise it’s game over.
The constant need to keep moving makes HoPiKo a serious challenge, along with a progression structure that requires you to clear five levels in a stretch without failure. The Mac version is 3.5 times more expensive than the iOS game (which is $2), and from the Steam reviews, it sounds like some control quirks are still being worked out. Wherever you play, though, it’s a super cool game. ($12) is, as the title suggests, a very strange little game. And that makes sense, as it was first designed by a nine-year-old. But it’s not just any nine-year-old: it’s Donovan Brathwaite-Romero, son of legendary game designers John (Doom) and Brenda (Wizardry) Romero.