Sega Genesis Games For Mac

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I was wondering how it's possible to make a game, code it, use 2D graphics and make it able to be executed through the Sega Genesis Emulator. I dont yet understand how it works, but I need a.gen file and a.srm file, since thats the two files you get when you download a ROM game for it:) All I'm wondering is, is there any specific way that you need to program to make it able to be executed through the Genesis Emulator? I'd be happy to use this topic for when I come to more troubles:) Thanks for your time, any kind of help is very much appreciated!:).

Hi, I actually don't get the point. Why should you want to make a game for an emulator if you have the possibility to make a game you can actually run without any emulator?

SEGA Genesis. Downloads: 641. To play this game locally, you need to download a SEGA Genesis / Genesis emulator with the rom. Similar Games you will like playing. Sega Genesis. A curated list of the best playable Genesis games with no annoying popup. Welcome to our community of passionate retro gamers, feel free to start exploring our Genesis games. Most Played » Featured » For True Gamers » Newest » The Worst » Hey, we also have lot of categories, have a look at our Platform Games, RPG Games, Sport.

Anyway that wasn't your question, I would just be interested in your reasons for deciding to go that way. But to give you an answer: As far as I know the only way to make a game for a emulator was to make a game for the actual console. So you would have to learn game-desing for the sega genesis. I really don't think this is that easy, even getting the knowledge might be a bit diffucult. Just my opinion.

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There is an advantage to doing this: Your requirements are only a Megadrive, so you can let the emulator worry about compatibility with different machines(PCs in this case). Also, Emulators pop up on other formats such Mac, Linux and so on. There is a bit of a down side to this: you need a knowledge of Assembly - x68000 in the case of the Megadrive. And Assembly is harder to understand than C or C++(which is considered quite tough as it is!). I'm only getting started in Assembly(C64 and Spectrum), but if the goal is to make a Megadrive game, I would recommend Assembly for the Amiga as it too uses the x68000, and there is decent amount of documentation for it on the net. So go for it, but just remember not to underestimate the difficulty of Assembly programming. Sega Genesis programming is hard, its very low level due to it's age, so the only realistic options for making a game on it are ASM and C.