Air Traffic Control Simulator For Mac

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This is a lot of fun. I've always been a huge fan of flight sims, but I never realized that ATC was just as much fun. Just a few notes: * All the planes enter at 90 degree angles.

MyATC is an online atc air traffic control voice simulator. The user will have the feature to select airport and the station for the simulation.

I assume this is intentional, but it would be nice to have semi-random entry angles. * There are a fixed number of planes in the simulation. It would be more challenging and fun if more planes would arrive while I'm taking care of the others.

* The words are small and hard to read. All in all I think this is a really cool simulation. I can see myself wasting many more hours on it. Fun, but not as good as the ATC game I know from the bsdgames package in many Linux distributions. This is a lot more graphical but there are a few disadvantages, mostly regarding input: - Callsigns are long. In, let's call it bsdgames ATC, you have to type only one letter to indicate an aircraft.

When Z is reached, you've long cleared A so the letter can be reused. This is more realistic though, I guess. - It is not clear to me what an aircraft wants.

Do all the flying ones want to land and all the landed ones to fly? Because in bsdgames ATC they each have a destination. - The locations on the map (where you can fix an aircraft on, the triangles) are small and you have to properly look to make sure you typed it correctly. There is no highlighting like for planes. - Runways are even harder to read. Here too there is no highlighting like for planes.

- You cannot send, as bsdgames ATC calls it, delayed commands (e.g. 'N926JW fix QUITE then turn 0'). - You can not set an aircraft in 'ignore mode', or otherwise mark it as 'I have finished giving it directions'. - There is no command autocompletion.

In bsdgames ATC you type 'atdab0' to indicate 'plane A, Turn to direction D (90 degrees) At Beacon 0.' Or as the game displays it while you type the letters: 'a: turn to 90 at beacon #0'. After typing every letter, the game will display the next word to indicate it understood. Typing 'at' it will display 'a: turn to' and 'atda' displays 'a: turn to 90 at'.) There are a few things I really like though: - The score system makes it not immediately 'game over' when you make a single simple mistake.

- It not only looks more modern, but because it's graphical and not ASCII there is a lot more space on the map to maneuver (at least it looks like that, maybe there are simply more planes). It also gives way more space for fix locations (triangles). - Either this is common for ATC systems, or it looks like the good old bsdgames ATC. I like that it is a modern version which, with rather minor improvements, is better than the original. - I wanted to be a realistic as possible, hence the long callsigns.